[PASTE FRONT VIEW IMAGE URL] ::1.5
chibi mech mascot, glossy teal/aqua helmet, neon-lime mask, magenta forehead emblem, oversized dark headphones with green ear-fins, cyan glowing eyes, black armored bodysuit with neon accents and ringed boots — AAA character-select screen — full body, centered, orthographic camera (0° yaw, 0° pitch), front elevation, no perspective distortion — clean soft light studio cyclorama, subtle ground contact shadow — still frame of an idle loop: relaxed stance, tiny head bob implied, gentle chest rise, eye glow softly pulsing — razor-sharp, PBR, 3D game render, product-grade
--v 6 --style raw --ar 1:1 --s 60 --seed 58321 --iw 1.5 --chaos 2 --no 3/4 view, side view, back view, text, watermark, props, background clutter
[PASTE FRONT VIEW IMAGE URL] ::1.5
same character identity and palette — AAA character-select screen — full body, centered, orthographic front — hands on hips (akimbo), feet shoulder-width, subtle weight shift, slight smile, visor glow steady — tiny cape-less silhouette read — still frame of an idle loop
--v 6 --style raw --ar 1:1 --s 60 --seed 58321 --iw 1.5 --chaos 2 --no 3/4, side, back, text, props, background clutter
[PASTE FRONT VIEW IMAGE URL] ::1.5
same character identity — AAA character-select screen — full body, centered, orthographic front — left hand slightly raised near chest module, right relaxed; UI/HUD scan lines and faint holographic ring in front of eyes (non-intrusive), small blink implied — still frame of an idle loop
--v 6 --style raw --ar 1:1 --s 60 --seed 58321 --iw 1.5 --chaos 2 --no 3/4, side, back, heavy VFX, text, props, background clutter
[PASTE FRONT VIEW IMAGE URL] ::1.5
same character identity — AAA character-select screen — full body, centered, orthographic front — toes slightly lifted as if mid-micro-bounce; tiny secondary shadow ellipse under feet; cheerful mouth; ear-fins tilted a touch — still frame of an idle loop (no motion blur)
--v 6 --style raw --ar 1:1 --s 60 --seed 58321 --iw 1.5 --chaos 2 --no 3/4, side, back, motion blur, text, props, background clutter
[PASTE FRONT VIEW IMAGE URL] ::1.5
same character identity — AAA character-select screen — full body, centered, orthographic front — knees slightly bent, fists lightly clenched, shoulders set; faint green energy glow emanating from boots and chest triangle (subtle, not overpowering) — stern cute focus, still frame of an idle loop
--v 6 --style raw --ar 1:1 --s 60 --seed 58321 --iw 1.5 --chaos 2 --no 3/4, side, back, heavy FX, text, props, background clutter
chibi mech-mascot, glossy teal/aqua helmet, neon-lime face mask, magenta forehead emblem, oversized dark headphones with green ear-fins, cyan glowing eyes, black armored bodysuit with neon rings — AAA character-select screen — full body, centered, orthographic camera (front elevation, 0° yaw, 0° pitch), no perspective distortion — studio cyclorama, soft key + soft rim, subtle contact shadow — still frame of an idle loop: relaxed stance, micro head-bob implied, gentle chest rise, eye glow softly pulsing — ultra-clean PBR 3D render
--ar 1:1 --seed 442211 --stylize 60 --chaos 1 --no 3/4 view, side view, back view, text, watermark, props, background clutter
same character identity and palette — AAA character-select screen — full body, centered, orthographic front — hands on hips (akimbo), feet shoulder-width, tiny weight shift, faint smile, visor glow steady — still frame of an idle loop — ultra-clean PBR 3D render
--ar 1:1 --seed 442211 --stylize 60 --chaos 1 --no 3/4 view, side view, back view, text, props, background clutter
same character — AAA character-select screen — full body, centered, orthographic front — left hand lightly touching chest module, right relaxed; faint unobtrusive HUD scan lines across eyes, tiny blink implied — still frame of an idle loop — ultra-clean PBR 3D render
--ar 1:1 --seed 442211 --stylize 60 --chaos 1 --no 3/4 view, side view, back view, heavy VFX, text, props, background clutter
same character — AAA character-select screen — full body, centered, orthographic front — toes slightly lifted as if mid micro-bounce; cheerful mouth; ear-fins tilted a touch; small secondary shadow ellipse under feet — still frame of an idle loop (no motion blur) — ultra-clean PBR 3D render
--ar 1:1 --seed 442211 --stylize 60 --chaos 1 --no 3/4 view, side view, back view, motion blur, text, props, background clutter
same character — AAA character-select screen — full body, centered, orthographic front — knees slightly bent, fists lightly clenched, shoulders set; faint green energy glow from boots and chest triangle (subtle) — focused cute expression — still frame of an idle loop — ultra-clean PBR 3D render
--ar 1:1 --seed 442211 --stylize 60 --chaos 1 --no 3/4 view, side view, back view, heavy FX, text, props, background clutter
AAA character-select idle — full body, centered, orthographic front (0° yaw/pitch), no perspective — studio cyclorama, subtle contact shadow — still frame of an idle loop: neutral stance, arms relaxed, micro head-bob on inhale, slight chest rise/fall, slow soft blink cadence — ultra-clean PBR 3D render
--ar 1:1 --seed 442211 --stylize 60 --chaos 0 --no 3/4 view, side view, back view, background clutter, props, text
AAA character-select idle — full body, centered, orthographic front — studio cyclorama — still frame of an idle loop: hands on hips (akimbo), tiny weight shift left→center, shoulders settle, subtle chin lift, slow single blink — ultra-clean PBR 3D render
--ar 1:1 --seed 442211 --stylize 60 --chaos 0 --no 3/4, side, back, clutter, props, text
AAA character-select idle — full body, centered, orthographic front — studio cyclorama — still frame of an idle loop: head level, eyes track micro left→right→center, gentle half-blink, one hand raises briefly toward visor then relaxes — ultra-clean PBR 3D render
--ar 1:1 --seed 442211 --stylize 60 --chaos 0 --no 3/4, side, back, clutter, props, text, heavy VFX
AAA character-select idle — full body, centered, orthographic front — studio cyclorama — still frame of an idle loop: micro bounce from ankles, toes lift then settle, tiny head tilt alternating ±2°, cheerful mouth set — ultra-clean PBR 3D render
--ar 1:1 --seed 442211 --stylize 60 --chaos 0 --no 3/4, side, back, motion blur, clutter, props, text
AAA character-select idle — full body, centered, orthographic front — studio cyclorama — still frame of an idle loop: knees slightly flexed, fists lightly clenched, subtle forward lean, inhale hold then reset, focused gaze — ultra-clean PBR 3D render
--ar 1:1 --seed 442211 --stylize 60 --chaos 0 --no 3/4, side, back, heavy FX, clutter, props, text
character turntable pack — full body, centered, orthographic front (yaw 0°, pitch 0°) — neutral stance, tiny breathing loop — studio cyclorama — ultra-clean PBR 3D render
--ar 1:1 --seed 77117 --stylize 60 --chaos 0 --no extra characters, clutter, text
character turntable pack — full body, centered, orthographic 3/4 left (yaw -30°, pitch 0°) — friendly wave, micro bounce — studio cyclorama — ultra-clean PBR 3D render
--ar 1:1 --seed 77117 --stylize 60 --chaos 0 --no extra characters, clutter, text
character turntable pack — full body, centered, orthographic 3/4 right (yaw +30°, pitch 0°) — playful wink, head tilt +2° — studio cyclorama — ultra-clean PBR 3D render
--ar 1:1 --seed 77117 --stylize 60 --chaos 0 --no extra characters, clutter, text
character turntable pack — full body, centered, orthographic left profile (yaw -90°, pitch 0°) — idle sway left↔center — studio cyclorama — ultra-clean PBR 3D render
--ar 1:1 --seed 77117 --stylize 60 --chaos 0 --no extra characters, clutter, text
character turntable pack — full body, centered, orthographic right profile (yaw +90°, pitch 0°) — gentle toe tap, relaxed arms — studio cyclorama — ultra-clean PBR 3D render
--ar 1:1 --seed 77117 --stylize 60 --chaos 0 --no extra characters, clutter, text
character turntable pack — full body, centered, orthographic back (yaw 180°, pitch 0°) — micro shoulder roll, subtle idle — studio cyclorama — ultra-clean PBR 3D render
--ar 1:1 --seed 77117 --stylize 60 --chaos 0 --no extra characters, clutter, text
character turntable pack — full body, centered, orthographic back 3/4 left (yaw -150°, pitch 0°) — quick look-over-the-shoulder, tiny head bob — studio cyclorama — ultra-clean PBR 3D render
--ar 1:1 --seed 77117 --stylize 60 --chaos 0 --no extra characters, clutter, text
character turntable pack — full body, centered, orthographic back 3/4 right (yaw +150°, pitch 0°) — playful shoulder glance, micro bounce — studio cyclorama — ultra-clean PBR 3D render
--ar 1:1 --seed 77117 --stylize 60 --chaos 0 --no extra characters, clutter, text
character turntable pack — full body, centered, orthographic top-down isometric (pitch +30°, yaw 0°) — tiny wave upward, feet planted, no motion blur — studio cyclorama — ultra-clean PBR 3D render
--ar 1:1 --seed 77117 --stylize 60 --chaos 0 --no extra characters, clutter, text
character turntable pack — full body, centered, low-angle perspective (pitch -20°, yaw 0°), mild perspective only — confident stance, subtle chin lift, idle breathing — studio cyclorama — ultra-clean PBR 3D render
--ar 1:1 --seed 77117 --stylize 60 --chaos 0 --no extra characters, clutter, text
Notes: Kept your original wording. Two tiny fixes were added as HTML comments in-cards (completing pr → props, trimming a stray merge). Keep a constant --seed per set and the same --ar to lock framing across outputs.
AAA character-select idle — full body, centered, orthographic 3/4 front left (yaw -30°, pitch 0°) — still frame of an idle loop: slight lean-in, head tilt +5°, eyes scan left→center, quick half-blink, ear-fins perk — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side view, back view, top view, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front right (yaw +30°, pitch 0°) — still frame of an idle loop: micro hop→settle, arms open then relax, bright smile, double-blink cadence — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front left — still frame of an idle loop: chin tuck, sly wink, tiny shoulder shimmy, one hand lifts briefly near visor then drops — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front right — still frame of an idle loop: hands clasped at chest, toes angle inward, glance down→forward, soft smile, gentle sway — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front left — still frame of an idle loop: knees flex, fists lightly clench, inhale hold→exhale, micro forward set, eye glow steadies — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, heavy FX AAA character-select idle — orthographic 3/4 front right — still frame of an idle loop: cradle gesture at midline (imaginary tiny friend), slow rocking sway, caring nod, soft blink — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, props AAA character-select idle — orthographic 3/4 front left — still frame of an idle loop: head arcs slightly upward, eyes widen then settle, small gasp mouth, hands relax at sides — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front right — still frame of an idle loop: two-count foot tap L→R, head bob on beat, shoulders bounce tiny ±1°, playful grin — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, motion blur AAA character-select idle — orthographic 3/4 front left — still frame of an idle loop: long blink→half-lid, tiny yawn, head nods forward then recovers, arms loosely tucked — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front right — still frame of an idle loop: chest tap→mini salute, stance widens a touch, chin lift +3°, focused gaze — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, heavy FX AAA character-select idle — orthographic 3/4 front left — still frame of an idle loop: hands to heart, small bow, eyes close→open with warm smile, tiny step forward then settle — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — full body, centered, orthographic 3/4 front left (yaw -30°, pitch 0°) — studio cyclorama, subtle contact shadow — still frame of an idle loop: arms rise in a small overhead stretch, shoulders roll back, soft exhale, relax to neutral — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, props, text, clutter AAA character-select idle — orthographic 3/4 front right (yaw +30°, pitch 0°) — studio cyclorama — still frame of an idle loop: rock on heels→toes, micro bounce, eyes glance toward horizon→center, quick hopeful nod — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front left — studio cyclorama — still frame of an idle loop: small double clap near chest, cheerful grin, head bob once, settle to relaxed stance — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front right — studio cyclorama — still frame of an idle loop: chest lifts slightly, shoulders set, slow confident nod, hands relax at sides, steady gaze — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front left — studio cyclorama — still frame of an idle loop: tap chest with one hand→open-hand invite toward player, friendly head tilt, smile, return to neutral — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, props, text AAA character-select idle — orthographic 3/4 front right — studio cyclorama — still frame of an idle loop: tiny finger wag, smirk, head tilt +3° then center, soft blink cadence — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front left — studio cyclorama — still frame of an idle loop: hands press together at midline, inhale→brief hold, eyelids half-close, slow exhale, return — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front right — studio cyclorama — still frame of an idle loop: cup hands, gentle blow across palms, eyes follow the imaginary puff, small delighted gasp, hands lower — no particles, no FX — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, heavy FX, text AAA character-select idle — orthographic 3/4 front left — studio cyclorama — still frame of an idle loop: quick twin fist-pump near shoulders, micro hop→settle, bright nod, stance resets — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front right — studio cyclorama — still frame of an idle loop: lean in slightly, hand cups ear, brief attentive nods, return to neutral — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front left — studio cyclorama — still frame of an idle loop: crisp salute→hold→relax, tiny step back to home stance, steady warm gaze — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter Notes: Titles match your labels; prompts are motion-only and scene-agnostic. Keep a constant --seed 99071 across the set to lock identity & camera, and paste your front-view image before each prompt in Midjourney v7.
AAA character-select idle — full body, centered, orthographic 3/4 front left (yaw -30°, pitch 0°) — still frame of an idle loop: slight lean-in, head tilt +5°, eyes scan left→center, quick half-blink, ear-fins perk — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side view, back view, top view, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front right (yaw +30°, pitch 0°) — still frame of an idle loop: micro hop→settle, arms open then relax, bright smile, double-blink cadence — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front left — still frame of an idle loop: chin tuck, sly wink, tiny shoulder shimmy, one hand lifts briefly near visor then drops — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front right — still frame of an idle loop: hands clasped at chest, toes angle inward, glance down→forward, soft smile, gentle sway — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front left — still frame of an idle loop: knees flex, fists lightly clench, inhale hold→exhale, micro forward set, eye glow steadies — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, heavy FX AAA character-select idle — orthographic 3/4 front right — still frame of an idle loop: cradle gesture at midline (imaginary tiny friend), slow rocking sway, caring nod, soft blink — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, props AAA character-select idle — orthographic 3/4 front left — still frame of an idle loop: head arcs slightly upward, eyes widen then settle, small gasp mouth, hands relax at sides — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front right — still frame of an idle loop: two-count foot tap L→R, head bob on beat, shoulders bounce tiny ±1°, playful grin — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, motion blur AAA character-select idle — orthographic 3/4 front left — still frame of an idle loop: long blink→half-lid, tiny yawn, head nods forward then recovers, arms loosely tucked — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front right — still frame of an idle loop: chest tap→mini salute, stance widens a touch, chin lift +3°, focused gaze — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, heavy FX AAA character-select idle — orthographic 3/4 front left — still frame of an idle loop: hands to heart, small bow, eyes close→open with warm smile, tiny step forward then settle — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — full body, centered, orthographic 3/4 front left (yaw -30°, pitch 0°) — studio cyclorama, subtle contact shadow — still frame of an idle loop: arms rise in a small overhead stretch, shoulders roll back, soft exhale, relax to neutral — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, props, text, clutter AAA character-select idle — orthographic 3/4 front right (yaw +30°, pitch 0°) — studio cyclorama — still frame of an idle loop: rock on heels→toes, micro bounce, eyes glance toward horizon→center, quick hopeful nod — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front left — studio cyclorama — still frame of an idle loop: small double clap near chest, cheerful grin, head bob once, settle to relaxed stance — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front right — studio cyclorama — still frame of an idle loop: chest lifts slightly, shoulders set, slow confident nod, hands relax at sides, steady gaze — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front left — studio cyclorama — still frame of an idle loop: tap chest with one hand→open-hand invite toward player, friendly head tilt, smile, return to neutral — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, props, text AAA character-select idle — orthographic 3/4 front right — studio cyclorama — still frame of an idle loop: tiny finger wag, smirk, head tilt +3° then center, soft blink cadence — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front left — studio cyclorama — still frame of an idle loop: hands press together at midline, inhale→brief hold, eyelids half-close, slow exhale, return — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front right — studio cyclorama — still frame of an idle loop: cup hands, gentle blow across palms, eyes follow the imaginary puff, small delighted gasp, hands lower — no particles, no FX — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, heavy FX, text AAA character-select idle — orthographic 3/4 front left — studio cyclorama — still frame of an idle loop: quick twin fist-pump near shoulders, micro hop→settle, bright nod, stance resets — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front right — studio cyclorama — still frame of an idle loop: lean in slightly, hand cups ear, brief attentive nods, return to neutral — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter AAA character-select idle — orthographic 3/4 front left — studio cyclorama — still frame of an idle loop: crisp salute→hold→relax, tiny step back to home stance, steady warm gaze — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, text, clutter Notes: Titles match your labels; prompts are motion-only and scene-agnostic. Keep a constant --seed 99071 across the set to lock identity & camera, and paste your front-view image before each prompt in Midjourney v7.
[PASTE FRONT VIEW IMAGE URL] ::1.5
chibi mech mascot, glossy teal/aqua helmet, neon-lime mask, magenta forehead emblem, oversized dark headphones with green ear-fins, cyan glowing eyes, black armored bodysuit with neon accents and ringed boots — AAA character-select screen — full body, centered, orthographic camera (0° yaw, 0° pitch), front elevation, no perspective distortion — clean soft light studio cyclorama, subtle ground contact shadow — still frame of an idle loop: relaxed stance, tiny head bob implied, gentle chest rise, eye glow softly pulsing — razor-sharp, PBR, 3D game render, product-grade
--v 6 --style raw --ar 1:1 --s 60 --seed 58321 --iw 1.5 --chaos 2 --no 3/4 view, side view, back view, text, watermark, props, background clutter
chibi mech-mascot, glossy teal/aqua helmet, neon-lime face mask, magenta forehead emblem, oversized dark headphones with green ear-fins, cyan glowing eyes, black armored bodysuit with neon rings — AAA character-select screen — full body, centered, orthographic camera (front elevation, 0° yaw, 0° pitch), no perspective distortion — studio cyclorama, soft key + soft rim, subtle contact shadow — still frame of an idle loop: relaxed stance, micro head-bob implied, gentle chest rise, eye glow softly pulsing — ultra-clean PBR 3D render
--ar 1:1 --seed 442211 --stylize 60 --chaos 1 --no 3/4 view, side view, back view, text, watermark, props, background clutter
AAA character-select idle — full body, centered, orthographic front (0° yaw/pitch), no perspective — studio cyclorama, subtle contact shadow — still frame of an idle loop: neutral stance, arms relaxed, micro head-bob on inhale, slight chest rise/fall, slow soft blink cadence — ultra-clean PBR 3D render
--ar 1:1 --seed 442211 --stylize 60 --chaos 0 --no 3/4 view, side view, back view, background clutter, props, text
character turntable pack — full body, centered, orthographic front (yaw 0°, pitch 0°) — neutral stance, tiny breathing loop — studio cyclorama — ultra-clean PBR 3D render
--ar 1:1 --seed 77117 --stylize 60 --chaos 0 --no extra characters, clutter, text
AAA character-select idle — full body, centered, orthographic 3/4 front left (yaw -30°, pitch 0°) — still frame of an idle loop: slight lean-in, head tilt +5°, eyes scan left→center, quick half-blink, ear-fins perk — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side view, back view, top view, extra characters, text, clutter
AAA character-select idle — full body, centered, orthographic 3/4 front left (yaw -30°, pitch 0°) — studio cyclorama, subtle contact shadow — still frame of an idle loop: arms rise in a small overhead stretch, shoulders roll back, soft exhale, relax to neutral — ultra-clean PBR 3D render --ar 1:1 --seed 99071 --stylize 60 --chaos 0 --no side/back/top, extra characters, props, text, clutter
character-select idle — orthographic 3/4 front — low-motion loop: tiny one-hand lift near chest, soft smile, single friendly nod — ultra-clean — single subject
--ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no side/back/top views, extra characters, props, text, logos, heavy FX, clutter
character-select idle — orthographic 3/4 front — low-motion loop: two-finger tap to temple/helmet, tiny appreciative nod, soft smile — ultra-clean
--ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
Notes: Keep the same --ar to lock framing. If identity drifts, raise --iw and keep --style raw with modest --s. Prefer only the front view image when targeting front elevation.
AAA action — full body, centered, orthographic 3/4 front (yaw ±30°, pitch −6°) — still frame of a dynamic loop: sudden forward surge, knee drive, arms sweep back, micro spark-trail IMPLIED, quick settle — neutral gradient backdrop, subtle ground contact — single subject --ar 16:9 --seed 314159 --stylize 60 --chaos 0 --no extra characters, props, vehicles, weapons, buildings, text, logos, heavy FX, clutter AAA action — orthographic 3/4 front — jump with compact midair twirl, toes tucked, cheerful focus, soft streaks IMPLIED, land light — neutral backdrop, single subject --ar 16:9 --seed 314159 --stylize 60 --chaos 0 --no extras, props, heavy FX, text, logos AAA action — orthographic 3/4 front — leap up → tight drop pose, hands forward, low impact ring IMPLIED, rise with playful nod — neutral backdrop --ar 16:9 --seed 314159 --stylize 60 --chaos 0 --no extras, debris storms, text, logos, heavy FX AAA action — orthographic 3/4 front — fast ground slide, off-hand near floor, heels skim, motion line IMPLIED, pop to ready stance — neutral backdrop --ar 16:9 --seed 314159 --stylize 60 --chaos 0 --no extras, props, heavy FX, text AAA action — orthographic 3/4 front — planted pivot → rapid torso spin, arms arc for silhouette clarity, finish balanced — neutral backdrop --ar 16:9 --seed 314159 --stylize 60 --chaos 0 --no extras, props, heavy FX, text AAA action — orthographic 3/4 front — quick lateral feint left→right, shoulder dip, eyes lock forward, playful grin, reset — neutral backdrop --ar 16:9 --seed 314159 --stylize 60 --chaos 0 --no extras, props, heavy FX, text AAA action — orthographic 3/4 front — brief hover with toes off ground → smooth glide forward, gentle streak lines IMPLIED, soft brake — neutral backdrop --ar 16:9 --seed 314159 --stylize 60 --chaos 0 --no extras, heavy FX, text AAA action — orthographic 3/4 front — feet plant, shoulders set, hands draw in → small chest pulse, aura ripple IMPLIED, confident lift of chin — neutral backdrop --ar 16:9 --seed 314159 --stylize 60 --chaos 0 --no extras, heavy FX, text, logos AAA action — orthographic 3/4 front — short side flip with tucked knees, eyes on landing, soft landing bounce, reset — neutral backdrop --ar 16:9 --seed 314159 --stylize 60 --chaos 0 AAA action — orthographic 3/4 front — forearms snap up for quick parry, sharp recoil, stance settles centered, bright focus — neutral backdrop --ar 16:9 --seed 314159 --stylize 60 --chaos 0 AAA action — orthographic 3/4 front — compact spin-kick, trailing toe arc IMPLIED, land soft with squared shoulders — neutral backdrop --ar 16:9 --seed 314159 --stylize 60 --chaos 0 AAA action — orthographic 3/4 front — skid stop → springy push-off into mini launch, arms sweep forward, joyful intent — neutral backdrop --ar 16:9 --seed 314159 --stylize 60 --chaos 0 AAA action — orthographic 3/4 front — step in, crisp salute → bright nod → reset to ready, infectious team-spirit energy — neutral backdrop --ar 16:9 --seed 314159 --stylize 60 --chaos 0 AAA action — orthographic 3/4 front — quick two-beat footwork shuffle L↔R, head bob on beat, shoulders bounce micro, settle center — neutral backdrop --ar 16:9 --seed 314159 --stylize 60 --chaos 0 AAA action — orthographic 3/4 front — sprint micro-beat → gentle scoop at chest height as if protecting something small (IMPLIED), calm check-in glance, hold — neutral backdrop --ar 16:9 --seed 314159 --stylize 60 --chaos 0 --no visible props or characters AAA action — sudden forward surge, knee drive, arms sweep back, vector energy implied, joyful snap — still frame of motion --ar 16:9 --seed 424242 --stylize 60 --chaos 0 --no extra characters, props, weapons, vehicles, text, logos, heavy FX, clutter AAA action — leap with compact midair twirl, toes tucked, fun focus, landing intent clear — still frame of motion --ar 16:9 --seed 424242 --stylize 60 --chaos 0 --no extras, props, heavy FX, text AAA action — fast ground slide, one hand near floor, friction streaks implied, pop to ready stance — still frame of motion --ar 16:9 --seed 424242 --stylize 60 --chaos 0 --no extras, props, heavy FX, text AAA action — planted pivot into bright spin, limbs arc for silhouette, finish balanced and playful — still frame of motion --ar 16:9 --seed 424242 --stylize 60 --chaos 0 --no extras, props, heavy FX, text AAA action — three-beat burst: jab → cross → quick spin pop, on-beat head bob, settle center — still frame of motion --ar 16:9 --seed 424242 --stylize 60 --chaos 0 --no extras, props, heavy FX, text AAA action — sharp lateral feint L↔R, shoulder dip, playful smirk, immediate reset — still frame of motion --ar 16:9 --seed 424242 --stylize 60 --chaos 0 --no extras, props, heavy FX, text AAA action — feet plant, hands draw in, chest pulse outward, soft aura ripple implied, confident chin lift — still frame of motion --ar 16:9 --seed 424242 --stylize 60 --chaos 0 --no extras, heavy FX, text, logos AAA action — jump → tight drop pose → clean three-point landing, tiny dust kiss implied, eyes up — still frame of motion --ar 16:9 --seed 424242 --stylize 60 --chaos 0 --no extras, debris storms, heavy FX, text AAA action — brief toe-off hover → smooth glide forward, gentle streaks implied, soft brake to pose — still frame of motion --ar 16:9 --seed 424242 --stylize 60 --chaos 0 --no extras, heavy FX, text AAA action — mini hop with double fist-pump, bright grin energy, rebound to hero stance — still frame of motion --ar 16:9 --seed 424242 --stylize 60 --chaos 0 --no extras, props, heavy FX, text AAA action — quick sprint beat → gentle scoop at chest height (object implied) → protective hold, calm nod — still frame of motion --ar 16:9 --seed 424242 --stylize 60 --chaos 0 --no visible props, extra characters, heavy FX, text character-select idle — orthographic 3/4 front — low-motion loop: micro side-to-side weight transfer hips±1°, feet planted, shoulders counterbalance, return to center — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no side/back/top views, extra characters, props, weapons, vehicles, text, logos, heavy FX, clutter, motion blur … low-motion loop: shallow rib expansion, collarbones lift ~2mm, chin level, exhale settles posture — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: left shoulder rolls back tiny arc → right shoulder mirrors, scapula glide minimal, arms relaxed — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: head glides left→center→right on a horizontal plane (no tilt), amplitude ~3°, gaze steady — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: micro head turn ±5° with soft micro-return (spring), eyes remain forward, jaw relaxed — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: subtle torso twist left→center→right from mid-spine, hips quiet, shoulders breathe — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: tiny pelvic tuck→neutral (posterior tilt 2°), knees soften then settle, posture stacked — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: heels pivot in→center, toes anchored; stance width unchanged, hips steady, reset — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: tiny half-step forward → slide back to home stance, upper body quiet, eyes forward — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: knees flex 1–2 cm then rebound to neutral, ankle springs absorb, shoulders follow micro — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: both wrists flex→neutral→extend tiny range at midline, fingers relaxed, elbows still — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: fingers splay slightly → gather to relaxed half-curl, no fists, no pointing, hands near torso — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: forearms pronate→supinate small arc with elbows close to ribs, return to neutral palms — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: shoulder blades gently retract → neutral, chest lifts subtly, neck long, arms hang easy — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: left foot rolls inside edge→center (no lift), right mirrors on next beat, stance stable — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: pendulum swing of forearms ±2° at sides, timed with breath, shoulders quiet, no big arcs — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: slight hip shift left→home→right→home (1° each), spine vertical, feet planted — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: weight glides to lead foot for one count → returns evenly distributed, arms micro-counter — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: chin glides slightly forward→back to neutral (no nod), jaw soft, eyes steady — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: axial lift through crown by a few millimeters, shoulders depress gently, breathe out to neutral — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: elbows float open ~10° away from ribs → return, wrists neutral, hands relaxed near waist — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … … low-motion loop: micro athletic set—center of mass lowers slightly, heels stay down, gaze forward—then reset tall — ultra-clean --ar 1:1 --seed 606606 --stylize 45 --chaos 0 --no … Notes: Use a constant --seed within each pack to lock camera & identity. Swap --ar to 1:1 for square covers or 9:16 for shorts. If outputs drift, lower --stylize or fix yaw (e.g., yaw +30°).
character-select idle — orthographic 3/4 front — low-motion loop: tiny one-hand lift near chest, soft smile, single friendly nod — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no side/back/top views, extra characters, props, text, logos, heavy FX, clutter … low-motion loop: arms relaxed, micro head-bob on inhale, slight chest rise/fall, slow blink cadence — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no … … low-motion loop: subtle chin lift, closed-mouth grin, eyes brighten, micro shoulder bounce ±1° — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no … … low-motion loop: lean-in ~2°, head tilt +3°, eyes scan left→center, half-blink — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no … … low-motion loop: quick single wink, tiny shoulder shimmy, playful half-smile then neutral — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no … … low-motion loop: hands clasped at chest, toes angle slightly inward, glance down→forward, gentle smile — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no … … low-motion loop: fists softly close, micro forward set, small exhale, focused gaze steady — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no … … low-motion loop: cradle gesture at midline (imaginary small thing), subtle rock, caring nod — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no visible props, extra characters, heavy FX … low-motion loop: hands to heart, tiny bow, eyes close→open with warm smile — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no … … low-motion loop: stance widens a hair, shoulders set, single confident nod — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no … … low-motion loop: fingers interlace, gaze lifts ~5°, soft inhale→smile — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no … … low-motion loop: small open-hand invite toward viewer, reassuring nod, relax to neutral — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no … … low-motion loop: index to chin, eyes drift up then center, faint half-lid blink — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no … … low-motion loop: gentle one-finger wag, sly grin flicker, head tilt +2° then center — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no … … low-motion loop: palms together at midline, slow inhale→brief hold→exhale, eyelids soften — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no … … low-motion loop: long blink→half-lid, tiny yawn, head dips 2° then recovers — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no … … low-motion loop: eyes widen slightly, small “o” mouth, micro head raise, hands relaxed — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no … … low-motion loop: chest lifts subtly, shoulders back, serene smile, gaze steady — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no … … low-motion loop: soft head tilt, warm smile, gentle triple micro-nod — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no … … low-motion loop: slight rock on heels→center, quick hopeful glance to horizon→viewer, subtle grin — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no … … low-motion loop: two-count micro toe tap, head bob ±1°, relaxed shoulders, content smile — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no motion blur … low-motion loop: lean-in ~2°, hand near visor like whisper, eyes glint, quick glance left→center — ultra-clean — single subject --ar 1:1 --seed 777013 --stylize 50 --chaos 0 --no other characters, props, text, logos, heavy FX character-select idle — orthographic 3/4 front — low-motion loop: two-finger tap to temple/helmet, tiny appreciative nod, soft smile — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur … low-motion loop: index+thumb pinch heart near cheek, warm smile, gentle head tilt +2° — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: shaka “hang loose” by shoulder, tiny side sway on a two-count, relaxed grin — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: peace sign held brief → rotates to thumbs-up, single friendly nod, return to neutral — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: make OK-ring over one eye like a monocle, slow inspect left→center, satisfied smile — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: hand lifts softly from chest, tiny air kiss, eyes soften then reopen, settle — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: one hand “frets” near chest while the other gives two micro strums, playful grin, brief head bob ±1° — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: wrists mime quick scratch → mini fader slide, subtle head nod on beat, relax — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: index+thumbs make a small rectangle, tiny “click” nod, hands lower to sides — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: gentle fist extends toward viewer, single bounce, retracts to neutral, friendly smile — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: open palm lifts toward viewer, light tap motion without contact, bright nod, rest — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: hands cover eyes → slow reveal with bright smile → hands relax, repeat gently — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: cheeks puff slightly, hold a beat, soft “pop” smile, shoulders relax — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: index+thumb twirl an imaginary mustache, smug grin tick, break into a tiny laugh — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: double tap at temple/ear area like syncing audio, attentive glance, small nod — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: sleeve swipes across chest badge/emblem once, modest proud smile, hands return — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: tap-tap-tap rhythm on chest plate (short-short-short), focused gaze, micro head dip — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: raise fingers 1→2→3 near chest, encouraging smile, subtle chin lift, relax — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: rock → paper → scissors near midline, playful shrug at the end, settle — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: one toe traces a tiny circle while upper body steady, content smile, return to parallel stance — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: pinky extends toward viewer, gentle promise nod, hand returns to neutral — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … … low-motion loop: hand rests lightly over heart area, slow inhale→exhale, grateful half-smile, release — ultra-clean --ar 1:1 --seed 880022 --stylize 50 --chaos 0 --no … Notes: Copied verbatim from your paste. Ellipses “…” retained where you abbreviated repeated context; use as-is or edit per-card. Keep the same --seed per set to lock identity/camera.
arcade fighting-game idle — full body, centered, orthographic 3/4 front (yaw ±30°, pitch 0°) — studio cyclorama, subtle contact shadow — low-motion loop: knees soft bounce ±1 cm, fists up near guard line, elbows relaxed, steady breath — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: forearms lift 2° into guard → relax to ready, tiny inhale→exhale, gaze steady — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: half-step in with lead foot → return to home stance, shoulders quiet, eyes forward — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: quick micro step forward→back (few cm), chin level, gloves stay high, reset to neutral — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: head tucks slightly behind guard → quick peek around glove → back to neutral guard — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: subtle inhale through nose, chest expands a touch, tiny chin set, calm exhale to neutral — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: front wrist flicks outward 2–3°, elbow near ribs, fingers relaxed, guard returns smoothly — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: micro crouch 1–2 cm (weight back) → rise to neutral, breath steady, eyes locked forward — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: feet skim to swap lead (small slide) → knees rebalance → guard resets symmetrically — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: head tilt +3° with quick scan left→center, front hand micro twitch (buffer), settle to guard — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: hands draw in a centimeter toward core, tiny chest pulse outward, posture resets — aura implied only — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: beckon gesture with two fingers 1 beat, playful brow tick, guard resumes instantly — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: eyes glance over near shoulder → far shoulder → center, feet planted, guard steady — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: front shoulder sets 2° forward, rear heel kisses floor, front hand circles 1 cm, reset to neutral guard — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: lead toe taps twice (light), hips stable, tiny head bob on beat, return to quiet stance — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: gloves touch together softly → separate to guard, arms loosen, exhale calmly — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: front forearm snaps up a hair (block cue) → instant relax, eyes blink once, home stance — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: hands open slightly as if measuring distance → close gently to guard, subtle weight shift to center — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: gaze lifts a touch above horizon, front hand rises ~2 cm, elbows tidy, reset to guard — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: hips micro-rotate left→center→right (≈1°), spine tall, knees soft, guard constant — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: heels root, shoulders depress, tiny inward draw of elbows → steady outward settle, calm focused gaze — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur arcade fighting-game idle — orthographic 3/4 front — low-motion loop: small respectful nod toward camera, gloves stay up, stance unchanged, easy breathing — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur Notes: Keep --ar 1:1 for character-select framing. Use a constant --seed (here 909090) to lock identity & camera. If orientation drifts, specify a side globally (e.g., “orthographic 3/4 front (yaw +30°, pitch 0°)”) across all cards.