midjourney SF β Ready Bounce (Neutral Stance)
arcade fighting-game idle β full body, centered, orthographic 3/4 front (yaw Β±30Β°, pitch 0Β°) β studio cyclorama, subtle contact shadow β low-motion loop: knees soft bounce Β±1 cm, fists up near guard line, elbows relaxed, steady breath β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Guard Flutter (Tap the Shield)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: forearms lift 2Β° into guard β relax to ready, tiny inhaleβexhale, gaze steady β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Feint Step (In β Home)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: half-step in with lead foot β return to home stance, shoulders quiet, eyes forward β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Shimmy Bait (Whiff Trap)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: quick micro step forwardβback (few cm), chin level, gloves stay high, reset to neutral β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Cross-Guard Peek
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: head tucks slightly behind guard β quick peek around glove β back to neutral guard β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Focus Breath (Kiai Micro)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: subtle inhale through nose, chest expands a touch, tiny chin set, calm exhale to neutral β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Parry Prep (Wrist Prime)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: front wrist flicks outward 2β3Β°, elbow near ribs, fingers relaxed, guard returns smoothly β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Charge Partition (Coil & Neutral)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: micro crouch 1β2 cm (weight back) β rise to neutral, breath steady, eyes locked forward β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Stance Switch (Lead Swap)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: feet skim to swap lead (small slide) β knees rebalance β guard resets symmetrically β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Whiff-Punish Read (Scout)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: head tilt +3Β° with quick scan leftβcenter, front hand micro twitch (buffer), settle to guard β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Meter Pulse (Power Build)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: hands draw in a centimeter toward core, tiny chest pulse outward, posture resets β aura implied only β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Tiny Taunt (Come-On)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: beckon gesture with two fingers 1 beat, playful brow tick, guard resumes instantly β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Corner Check (Stage Awareness)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: eyes glance over near shoulder β far shoulder β center, feet planted, guard steady β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Counter Buffer (Shoulder Set)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: front shoulder sets 2Β° forward, rear heel kisses floor, front hand circles 1 cm, reset to neutral guard β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Footsies Tap (Rhythm Check)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: lead toe taps twice (light), hips stable, tiny head bob on beat, return to quiet stance β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Guard Shakeout (Anti-Tilt)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: gloves touch together softly β separate to guard, arms loosen, exhale calmly β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Perfect Block Flick (Cue)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: front forearm snaps up a hair (block cue) β instant relax, eyes blink once, home stance β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Grapple Threat (Open β Close)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: hands open slightly as if measuring distance β close gently to guard, subtle weight shift to center β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Anti-Air Ready (Sky Read)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: gaze lifts a touch above horizon, front hand rises ~2 cm, elbows tidy, reset to guard β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Coil Center (Hip Spring)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: hips micro-rotate leftβcenterβright (β1Β°), spine tall, knees soft, guard constant β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Surge Ready (Limit-Break Cue)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: heels root, shoulders depress, tiny inward draw of elbows β steady outward settle, calm focused gaze β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur midjourney SF β Respect Nod (Pre-Round)
arcade fighting-game idle β orthographic 3/4 front β low-motion loop: small respectful nod toward camera, gloves stay up, stance unchanged, easy breathing β ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur Notes: Keep --ar 1:1 for character-select framing. Use a constant --seed (here 909090) to lock identity & camera. If orientation drifts, specify a side globally (e.g., βorthographic 3/4 front (yaw +30Β°, pitch 0Β°)β) across all cards.