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midjourney SF β€” Ready Bounce (Neutral Stance)
arcade fighting-game idle β€” full body, centered, orthographic 3/4 front (yaw Β±30Β°, pitch 0Β°) β€” studio cyclorama, subtle contact shadow β€” low-motion loop: knees soft bounce Β±1 cm, fists up near guard line, elbows relaxed, steady breath β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Guard Flutter (Tap the Shield)
arcade fighting-game idle — orthographic 3/4 front — low-motion loop: forearms lift 2° into guard → relax to ready, tiny inhale→exhale, gaze steady — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Feint Step (In β†’ Home)
arcade fighting-game idle β€” orthographic 3/4 front β€” low-motion loop: half-step in with lead foot β†’ return to home stance, shoulders quiet, eyes forward β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Shimmy Bait (Whiff Trap)
arcade fighting-game idle — orthographic 3/4 front — low-motion loop: quick micro step forward→back (few cm), chin level, gloves stay high, reset to neutral — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Cross-Guard Peek
arcade fighting-game idle β€” orthographic 3/4 front β€” low-motion loop: head tucks slightly behind guard β†’ quick peek around glove β†’ back to neutral guard β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Focus Breath (Kiai Micro)
arcade fighting-game idle β€” orthographic 3/4 front β€” low-motion loop: subtle inhale through nose, chest expands a touch, tiny chin set, calm exhale to neutral β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Parry Prep (Wrist Prime)
arcade fighting-game idle β€” orthographic 3/4 front β€” low-motion loop: front wrist flicks outward 2–3Β°, elbow near ribs, fingers relaxed, guard returns smoothly β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Charge Partition (Coil & Neutral)
arcade fighting-game idle β€” orthographic 3/4 front β€” low-motion loop: micro crouch 1–2 cm (weight back) β†’ rise to neutral, breath steady, eyes locked forward β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Stance Switch (Lead Swap)
arcade fighting-game idle β€” orthographic 3/4 front β€” low-motion loop: feet skim to swap lead (small slide) β†’ knees rebalance β†’ guard resets symmetrically β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Whiff-Punish Read (Scout)
arcade fighting-game idle — orthographic 3/4 front — low-motion loop: head tilt +3° with quick scan left→center, front hand micro twitch (buffer), settle to guard — ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Meter Pulse (Power Build)
arcade fighting-game idle β€” orthographic 3/4 front β€” low-motion loop: hands draw in a centimeter toward core, tiny chest pulse outward, posture resets β€” aura implied only β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Tiny Taunt (Come-On)
arcade fighting-game idle β€” orthographic 3/4 front β€” low-motion loop: beckon gesture with two fingers 1 beat, playful brow tick, guard resumes instantly β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Corner Check (Stage Awareness)
arcade fighting-game idle β€” orthographic 3/4 front β€” low-motion loop: eyes glance over near shoulder β†’ far shoulder β†’ center, feet planted, guard steady β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Counter Buffer (Shoulder Set)
arcade fighting-game idle β€” orthographic 3/4 front β€” low-motion loop: front shoulder sets 2Β° forward, rear heel kisses floor, front hand circles 1 cm, reset to neutral guard β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Footsies Tap (Rhythm Check)
arcade fighting-game idle β€” orthographic 3/4 front β€” low-motion loop: lead toe taps twice (light), hips stable, tiny head bob on beat, return to quiet stance β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Guard Shakeout (Anti-Tilt)
arcade fighting-game idle β€” orthographic 3/4 front β€” low-motion loop: gloves touch together softly β†’ separate to guard, arms loosen, exhale calmly β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Perfect Block Flick (Cue)
arcade fighting-game idle β€” orthographic 3/4 front β€” low-motion loop: front forearm snaps up a hair (block cue) β†’ instant relax, eyes blink once, home stance β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Grapple Threat (Open β†’ Close)
arcade fighting-game idle β€” orthographic 3/4 front β€” low-motion loop: hands open slightly as if measuring distance β†’ close gently to guard, subtle weight shift to center β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Anti-Air Ready (Sky Read)
arcade fighting-game idle β€” orthographic 3/4 front β€” low-motion loop: gaze lifts a touch above horizon, front hand rises ~2 cm, elbows tidy, reset to guard β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Coil Center (Hip Spring)
arcade fighting-game idle β€” orthographic 3/4 front β€” low-motion loop: hips micro-rotate leftβ†’centerβ†’right (β‰ˆ1Β°), spine tall, knees soft, guard constant β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Surge Ready (Limit-Break Cue)
arcade fighting-game idle β€” orthographic 3/4 front β€” low-motion loop: heels root, shoulders depress, tiny inward draw of elbows β†’ steady outward settle, calm focused gaze β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur
midjourney SF β€” Respect Nod (Pre-Round)
arcade fighting-game idle β€” orthographic 3/4 front β€” low-motion loop: small respectful nod toward camera, gloves stay up, stance unchanged, easy breathing β€” ultra-clean PBR 3D render --ar 1:1 --seed 909090 --stylize 50 --chaos 0 --no extra characters, props, text, logos, heavy FX, clutter, motion blur

Notes: Keep --ar 1:1 for character-select framing. Use a constant --seed (here 909090) to lock identity & camera. If orientation drifts, specify a side globally (e.g., β€œorthographic 3/4 front (yaw +30Β°, pitch 0Β°)”) across all cards.